The directors say the difference between great Wild Hearts players and those who are still figuring it out will be the mastery of the Karakuri system. But trying to find that right balance between the actual strength of the Kemono versus the strength of the players was the hardest balance to figure out." We wanted to make sure the Kemono were really strong and really difficult to beat, because we wanted the players to feel the sense that it was a challenging endeavor. But then the Karakuri idea came in, and then we realized, 'the Karakuri system might be too strong now!'. "They were just massive creatures with too much power. "Before came along, the Kemono were way too strong for the players," Hirata said. Edagawa and Hirata want you to fear the Kemono, the nature-infused beasts that inhabit Wild Hearts' world.īut the development has also been careful to introduce several mechanics to encourage players new to the monster hunting genre to give Wild Hearts a try. With Wild Hearts, which will seek to capture the appeal of Capcom’s popular Monster Hunter series, Koei Tecmo is well aware it is developing a very difficult game. The Omega Force division of Koei Tecmo is primarily known for Dynasty Warriors, the wild power fantasy series that sees players effortlessly taking out hundreds of foes at a time. His development partner, co-director Kotaro Hirata, smiles and says, "I'm totally awesome at, actually." If I'm not properly prepared, I'll go in and I'll be killed."īut luckily for Edagawa, a helping hand is always close by - literally. "I have quite a lot of difficulties," Wild Hearts co-director Takuto Edagawa says with a laugh.
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